Game Developer
Skills
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- C++
- C# (Mono and .NET)
- C
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- Unity
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- Unreal Engine 5
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- Perforce
- Git
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- Python
- Javascript
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- Jira
- Trello
- Clickup
Education
- BA in Games and Interactive Media Michigan State University
East Lansing, MI
Fall 2024
- MS in Interactive Entertainment University of Central Florida
Orlando, FL
Fall 2026
Awards
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Second place game entry
Daemon, a multiplayer hero shooter in UE 5 -
Special Recognition in Game Systems
Guilds of Greybrook, a card & dice rogue-like management simulator in Unity
Inaugural Collegiate Games Challenge
Experience
- Producer
- Floating Point Interactive
- Javascript, Unreal Engine 5
December 2024 - August 2025
- Led a team of 15 developers to create a build-your-own hero shooter with Unreal Engine 5 through agile development, culminating in a second place finish in the “Game” category at the inaugural Collegiate Games Challenge
- Wrote a custom project management solution inside our team's Obsidian documentation vault using javascript
- Gameplay Engineer
- Games for Entertainment and Learning (GEL) Lab
- Unity, C#, Shader Graph, Apple Vision Pro
May 2024 - July 2025
- Refactored multi-thousand line game management systems to reduce complexity and improve maintainability
- Created various custom Unity layout groups and utility components for XR user interfaces
- Teaching Assistant
- Michigan State University department of Games and Interactive Media
- Unity, C#, OpenXR, Shader Graph, Quest 2, Git, Web development
January 2024 - June 2025
- Assist with student project development and deliver small lectures on various game development topics related to UI/UX development for XR
- Assisted with grading and providing feedback on student projects and assignments related to advanced Unity C# development
- Provided support for students with debugging issues related to Git and website development
- Programming Director
- SpartaSoft Studio
- Unity, C#, Git
April 2024 - February 2025
- Programming lead for a fully student operated studio with 40+ students
- Lead studio restructuring operation that better supported studio longevity and student growth
- VRChat Feature Developer
- The Social and Psychological Approaches to Research on Technology-Interaction Effects (SPARTIE) Lab
- Udon, U#, C# for Unity
May 2024 - August 2024
- Contributed to a VRChat application to be used in a series of research papers through an NSF grant.
- Create 3D layout groups for various game interactions
- Write networked code in Udon# and UdonGraph to create game mechanics